Describe the game as data
Scenes, actors, templates and systems live in a JSON configuration that the engine bootstraps into a running world. How it works
Describe the game as data
Scenes, actors, templates and systems live in a JSON configuration that the engine bootstraps into a running world. How it works
Build it in the editor
A desktop editor reads and writes that configuration, so scenes are assembled visually rather than by hand. The editor’s role
Extend it from the editor
Generate a component, system or behavior from the interface. It is picked up by the game and registered in the editor automatically. Scripts and auto-registration
Batteries included
Rendering on pixi.js, physics, animation, audio, input and interpolation ship with the engine. Built-in systems